Reflection pipeline =================== :: authored attributes -> Slang reflection -> ParameterDescriptor -> ShaderParameterModel -> ParameterInspector Uniform globals arrive wrapped in an implicit constant buffer layout, which the compiler adapter unwraps before reading fields. Values are packed by reflected offset, not UI order. Host-managed descriptors participate in binding but are filtered from artist controls. Implementation -------------- Relevant source: ``ShaderParameterModel.*``, ``ParameterInspector.*``, and reflection handling in ``SlangCompiler.cpp``.