Your first shader session ========================= 1. Start Workbench with ``uvx miskeyed-workbench``. 2. Open a ``.slang`` document or use the packaged sample. 3. Edit a numeric parameter declaration and let live compilation finish. 4. Change the reflected control in the Inspector. 5. Choose **Compare** and select **HLSL** as the generated target. 6. Open **Dependencies** to see imports resolved by Slang. 7. Switch between Render Toy and ShaderToy; notice that the editor and timeline stay. A slider edit updates uniform data. A source edit recompiles. Switching the visible tool does not close documents or destroy the other tool session. Next ---- Learn why those states differ in :doc:`../concepts/documents_and_bindings`.