Viewport camera contract ======================== ``import miskeyed.viewport_camera;`` exposes the host camera values used by Render Toy scene programs. The host owns navigation and camera state; Slang owns how the program interprets those values for rendering. Scene samples import this contract rather than relying on an injected header. It provides the uniform ``camera`` with ``camYaw``, ``camPitch``, ``camDistance``, ``camFov``, ``camPanX``, and ``camPanY``. Camera field names are centralized so consumers and reflection agree. Implementation -------------- Relevant source: ``shaders/workbench/viewport_camera.slang`` and ``cpp/include/miskeyed/workbench/core/ViewportCamera.h``.