Your first shader session

  1. Start Workbench with uvx miskeyed-workbench.

  2. Open a .slang document or use the packaged sample.

  3. Edit a numeric parameter declaration and let live compilation finish.

  4. Change the reflected control in the Inspector.

  5. Choose Compare and select HLSL as the generated target.

  6. Open Dependencies to see imports resolved by Slang.

  7. Switch between Render Toy and ShaderToy; notice that the editor and timeline stay.

A slider edit updates uniform data. A source edit recompiles. Switching the visible tool does not close documents or destroy the other tool session.

Next

Learn why those states differ in Documents and bindings.